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What is Roblox Game Academy

Age group:
Between 14-18 years.

Material:
Programming

Final goal:
Real results

What does the curriculum feature

  • The course is made for beginners and it’s focused on making games for Roblox’s marketplace.

  • The curriculum features 16 lectures where each one will have a theoretical and practical section.

  • In the course, children will learn about Roblox, how to work with the platform, how to create an account and so on. What is ambient audio and how to create and model an obstacle course.

  • Students will get familiar with coding in LUA, general data types, and operators. They will see first-hand how 3D modeling works with Blender. They will learn the fundamentals of Game Design, Animating in Roblox, and other necessary skills.

  • In short, children will learn how to make games. Not only that, they will learn how to monetize these games and explore the market.

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What is Roblox

In 2004, due to the increase in competition, the IT market was facing a rapidly changing environment. Two enthusiasts named David Baszucki and Eric Cassel created a development platform and marketplace called Dyna Blocks, which was later renamed to Roblox. As of August 2019, Roblox reached more than 100 Million Monthly Active Users.

  • We believe that every gamer had thought of changing parts of his favourite game or even making it. Something similar gets possible thanks to the online world of Roblox because every player has the opportunity to create and learn. Roblox is turning into a massive online multiplayer platform that allows users to create their games and play different genres of games, made by other players. The platform is turning into a virtual home for developers, designers & players. The count of the available games is enormous with the many different genres of games starting from traditional role-playing games to simulations, obstacle courses, shooters, etc.

  • Roblox introduces players to the idea of creating games themselves by providing an accessible platform in which to acquire and develop the necessary skills. It is becoming a massive, virtual home for programmers, designers, and players that provides the opportunity to experience and develop games.

  • Roblox operates using an object-oriented programming language called Lua. Users have the opportunity to exchange assets they develop through microtransactions utilizing a digital currency called “Robux”. Using the Roblox Developer Exchange system, a percentage of the earnings goes to Roblox for providing servers, marketplace, mobile applications, microtransactions, etc. Users may play their favorite game, create one, earn virtual currency, and exchange it for real currency.

  • The platform encourages players to buy, sell, and create virtual items. Avatar clothing can be bought by everyone, but only players with a premium membership can sell it. Only admins can sell accessories, development packages, etc from official Roblox accounts. Items with limited quantity can only be purchased or exchanged by users with a premium membership.

  • The platform annually hosts an invite-only developer conference in San Francisco, where the most popular game developers and content creators from the platform are invited to learn about the upcoming changes to the platform. Roblox has also hosted events in London and Amsterdam.

  • In 2017, Roblox started a partnership with the toy manufacturer Jazwares in order to produce mini-figures from popular Roblox games. In that same year, about 1.7 million developers received in excess of 30 million US dollars from created games.

  • As of 2021, some Roblox developers make thousands of dollars per day because the platform now has more than 200 million Monthly Active Users; 56% of which are under the age of 13. Roblox went public on the stock market and the company is currently valued at roughly 38 billion dollars. The company debuted on the New York Exchange, and at the end of the first day, its shares were traded for 69.50 dollars, giving Roblox a market value of 38.26 billion dollars. Last year (2020) Roblox made around 923 million dollars from microtransactions thanks to the quarantine from the pandemic. The growth of Roblox is expected to slow down because kids are returning to school but revenue should keep growing with 56.60% up to 1.4 billion dollars.The Roblox platform has been awarded many prestigious accolades; among which are multiple awards for Fastest-Growing Private Company for several years and the award for Technologies and Innovations.

Who we are

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Lucky-Martin Matev

LuckyPlay Studio

Teacher / Mentor

At only 15 years old, Lucky-Martin is a programmer with many years of experience and has gone through many projects in different fields. He discovered his love for programming at 10 years of age when he started learning Web Development. A year after he completed his second course on the subject, he started developing his own projects. In 2019 he started developing and building mobile games and platforms using the knowledge he gained in the IT industry.

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Eng. Radoslav Petkov

Casualino AD

Teacher / Mentor

Radoslav has graduated from the technical university in Varna with a degree in Computer Systems and Technologies. He started his professional career as a .NET developer at the international company CSC in 2015. There he worked for clients like Honda, Generix Group, and others. At the beginning of 2018, he joined the Zariba Group team, where he continues his development as a game developer.

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Eng. Valeri Marinov

Casualino AD

Teacher / Mentor

Valeri graduated from the Technical University in Varna with a degree in Design Engineering. He started his professional career as a web designer and illustrator at Pixel Depot in 2006. As a result, he worked with Dtail Studio, 2Create, Intersoft, and First Online Solutions. In the middle of 2021, he joined the Zariba Group team where he continued to develop his career as a designer and animator.

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Eng. Dimitar Nedelchev

Zariba Group / Casualino AD

Mentor

Dimitar Nedelchev is one of the technical directors of Casualino. He started working for the company in 2015. Dimitar is responsible for the development and implementation of the company's technological strategy that guarantees that technologies are used efficiently and securely. His education is in the field of Microprocessors and Information Technology. Before Zariba, Dimitar worked as a Software Engineer for international companies in the fintech and tourism industry for more than 4 years. He joined the company as a Senior Backend Developer during the launch of the Casualino pilot project and since 2018 has been managing the company's software development team.

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George Boychev

Zariba Group / Casualino AD

Mentor

Goerge Boychev is the product manager of Zariba and its subsidiary company Casualino with more than 9 years of experience 5 of which are in the game industry field. He is a professional with many skills. His negotiation skills with important partners and clients are a key to the company's growth. George graduated from the Academy of Economics in Svishtov with a degree in Marketing & Management, later he specialised in public relations and communications at Varna’s university. His experience before Casualino was as an SEO expert.

Track Record


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Why do we do it?

Zariba Academy is absolutely free for those who are accepted into the program. In today's world, for every free thing, everyone looks for the catch. For us, the catch is that applicants must be talented, hard-working, and goal-oriented. Why do we do it and what do we aim for? Our many years of experience have shown that one of the most important assets for the success of any company is to invest in its people.We take pride in the fact that we contribute to the Gaming Industry by providing free education. People are the most valuable resource and they need to be taken care of at the highest level so they can be valuable contributors to the world market.

Why games?

Today’s world is based on the latest technological and scientific advances. The increasing number of challenges associated have had the greatest impact on developing, young people. A part of this discussion, weather from a good point of view or a negative one, has been video games for nearly the last 30 years. A primary goal of the Roblox Game Academy is to clear any tarnish on the reputation of gaming and to eliminate any remaining prejudice in the eyes of the public.

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  • The topic has two sides. We know that sitting in front of a computer for a long time is not good for anyone. Apart from the fact that it can result in ocular damage, people may also experience stiff joints and headaches. Like all things in life, moderation is key to safely enjoying anything. However, there aren’t only negative side-effects to the hobby.

  • There are also advantages that result from experiencing games.

  • First of all, video games stimulate the imagination, critical thinking ability, decision making, and hand-eye coordination.

  • The more complex a game is, the greater is the demand for mental problem solving. It is often necessary to plan strategies, work in teams, and to find creative solutions to problems presented in games. Children constantly have to make quick, independent decisions related to a situation or character.

  • Simple games, such as puzzles, chess, quizzes and more, can greatly help the player to improve their confidence and significantly increase their cognitive skills.

  • An increasing amount of educational and entertaining titles are becoming childrens’ favourites. They can easily learn a foreign language, memorize capitals, study historical events, and solve math problems when engaged in their favourite game’s content.

  • An incredible benefit is the opportunity to increase interest in history, mythology, geography, ancient cultures, politics of government, etc. Video games, such as the “Age of” series, have been an exceptional basis for enriching childhood education and cultural exposure. These games would certainly generate interest in books, websites, movies, history, etc.

  • Playing games can make friends, even if players live in different countries or speak a foreign language. This helps a child to socialize and can encourage them to learn a new language or seek information about their playmate's country of origin.

  • Many games encourage movement, which is paradoxical to the fact that games are believed to lead to laziness and a stagnant lifestyle. The truth is that many sports, dance, and racing games teach different movements. While the brain is busy remembering them, the body follows the rhythm and moves, and has fun.

  • Very often, thanks to games, children develop leadership and communication skills, and improve their decision making. If they play in a group, they may have to convince other players that they are correct. They quickly learn to compete and deal with their wins and losses, which helps healthy social development.

  • An interesting point is that games often encourage children to teach other children. In this way, they become teachers and further strengthen their social skills and self-confidence, while assisting a friend.

  • Games also have a therapeutic effect on various serious diseases. The University of Utah is conducting a study on the effects of regular play on children with various diseases. Researchers have concluded that games act on neural mechanisms in the human body by activating positive emotions and thus helping children keep up with the challenges posed by their illnesses.

  • Games have been shown to help with problems such as depression, autism, stress, and tension. It turns out that while gamers play, they do not think about pain they may be experiencing. This is a great effect, which utilizes the principles of distraction.

  • The expert of the American Psychological Association (which investigates the influence of video games and interactive media on the psyche of children) Dr Isabella Granic, told the magazine American Psychologist that games lead to "improving the cognitive abilities of players, especially in terms of orientation in space, causal relationships, memory, and perception. They also improve children's ability to learn, their social skills, and have a positive effect on their health. "

  • In 2008, a study was conducted in which 34 medical establishments that treat cancer were included. The experiment results in people finding out that there is a connection between playing “Remission” and cancer treatment. Findings include that children who play “Remission” respond better to their cancer treatments.

  • It is also necessary for the modern education system to include more and more games in children's education, as they are approved by psychologists and educators. This is already happening in many parts of the world, and for others, it is only a matter of time.

  • In summary, games improve the mental and physical abilities of the players, help learning, have great therapeutic effects, promote socialization, creativity, education, and communication, increase self-esteem, encourage teamwork, and make them happy. We’re sure that you can find more with a little research!

  • A study from the University of Oxford claims that the problems in the behaviour of children who play are related to the time spent in games, and not to the type of games they play. They did not find any correlation between videogames and violence and aggressive behaviour in real life, or a decline in school performance.

  • As an academy, we will strive to ignite children's love for playing and making games. We will give them the best we are capable of by properly directing their energy in the right direction!

Course price?

The course is completely free for everyone who passes the entry test. The test includes basic game-industry knowledge, English language, and critical thinking.

Revenue publishing and sharing model

  • After the completion of the course, students will be able to see the whole scale of the IT sector and the game industry.

  • The best candidates will be separated into teams, where every team will have a mentor. It will be a realistic simulation of a game development studio. Participants will have the amazing opportunity to go through the whole process of creating a game, from the initial game design through the development, design, testing and publishing on the market.

  • When the game is fully ready it will be published from an account of LuckyPlay Studio after the needed advertisements.

  • The realisation of those pilot projects could result in students earning their first income in their lives except the fact that they will learn a lot of secrets about the game industry. Their diploma work could lead them to great success.

Sign up process

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Candidate selection

The first step is to select the best candidates to participate in our curriculum. They are chosen via IQ & English tests and practical knowledge in the game industry.

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Learn to develop games/products

The second step is our teaching program, where students will learn how to develop new games & products for the Roblox market.

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Work opportunities

The best among the entire student group will be invited to work in teams of 3-4 people on new projects. Every team will have a share of the project’s revenue.

Curriculum

Starts at

10.11.2021

Course duration

3 months

Price

Free

Date of the exams

1.11.2021

Course program & lectures

  • Introduction lecture - Introduction in Roblox & Roblox Studio

    • Introduction to Roblox

      • What is Lua

      • Getting familiar with Roblox Studio

  • Module 1 - Programming

    • Lecture 1 - Programming 101, basic data types, variables & operators.

    • Lecture 2 - Conditional statements

    • Lecture 3 - Loops

    • Lecture 4 - Functions

  • Module 2 - Design

    • Lecture 5 - Drawing a 2D plane/character

    • Lecture 6 - Turning a 2D drawing into a 3D model

      • Animating 3d models

  • Module 3 - Roblox Game Developmen

    • Lecture 7 - Different script types in Roblox

      • Script types

      • Client-Server model

    • Lecture 8 - Modeling the obstacle course

    • Lecture 9 - Adding more obstacles

      • Events

      • Creating custom obstacles

      • Game mechanics

    • Lecture 10 - GUI

    • Lecture 11 - Audio

    • Lecture 12 - Storing data

    • Lecture 13 - Tweens, Particles

    • Lecture 14 - Creating the next level

    • Lecture 15 - Game design and publishing

      • Theory about game design

      • Balancing a game

      • Teamwork

      • Publishing to Roblox

Contacts

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